Creative Developer — Simulation & Interface Engineering

Now / About

I build physics you can touch.

Siddhartha — creative developer working where simulation meets interface. Everything on this site runs live in your browser: the beam above is being solved as you read, the wake on the Vortex page is shedding real vortices, and the horizon on the contact page bends actual geodesics. No videos, no mockups. If I claim it, it runs.

Now · Jul 2026 — shipping a WebGPU FEA post-processor · tuning these solvers on a five-year-old phone · reading J.E. Gordon's Structures

Work / Selected case studies

Built to tolerance, shipped under load.

CS-001Computational fluid dynamics

Vortex — a Navier–Stokes solver for the browser

Incompressible flow with semi-Lagrangian advection, Jacobi pressure projection, and vorticity confinement — shedding a live Kármán street off a bluff body at 60 fps. The case study runs the solver behind its own write-up.

WebGL · GLSL · 2026Open case study →
CS-002Structural simulation

Millwright — the beam solver running above

Euler–Bernoulli deformation and modal superposition evaluated per-vertex on the GPU, with a perceptually uniform stress field. It is the hero of this page — scroll up, steer the load, tap to release.

GLSL · Three.js · 2026Live overhead ↑
CS-003Structural telemetry

Caisson — health monitoring for long-span bridges

Strain, accelerometer, and wind data from four hundred sensors, legible at a glance. The interface treats an anomaly the way an inspector would: quietly, precisely, raw trace one click away.

React · Canvas 2D · 2025Notes in writing
CS-004Thermal simulation

Anneal — residual stress in additive manufacturing

A layer-by-layer thermal history explorer for metal printing. Scrub through the build, watch gradients form, and see where distortion will arrive before the machine does.

CUDA · Vulkan · 2024Notes in writing