Millwright — the beam solver running above
Euler–Bernoulli deformation and modal superposition evaluated per-vertex on the GPU, with a perceptually uniform stress field. It is the hero of this page — scroll up, steer the load, tap to release.
Creative Developer — Simulation & Interface Engineering
Now / About
Siddhartha — creative developer working where simulation meets interface. Everything on this site runs live in your browser: the beam above is being solved as you read, the wake on the Vortex page is shedding real vortices, and the horizon on the contact page bends actual geodesics. No videos, no mockups. If I claim it, it runs.
Now · Jul 2026 — shipping a WebGPU FEA post-processor · tuning these solvers on a five-year-old phone · reading J.E. Gordon's Structures
Work / Selected case studies
Incompressible flow with semi-Lagrangian advection, Jacobi pressure projection, and vorticity confinement — shedding a live Kármán street off a bluff body at 60 fps. The case study runs the solver behind its own write-up.
Euler–Bernoulli deformation and modal superposition evaluated per-vertex on the GPU, with a perceptually uniform stress field. It is the hero of this page — scroll up, steer the load, tap to release.
Strain, accelerometer, and wind data from four hundred sensors, legible at a glance. The interface treats an anomaly the way an inspector would: quietly, precisely, raw trace one click away.
A layer-by-layer thermal history explorer for metal printing. Scrub through the build, watch gradients form, and see where distortion will arrive before the machine does.